DEMON du JOUR
ALYNE PUSTANIO
The Foremost Authority on New Orleans
Paranormal Phenomena,
the Occult and Louisiana Folklore
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Many people
experiment with ceremonial magic under
the mistaken impression that the beings
evoked are not part of objective reality
and therefore cannot harm them. Far too
many paranormal teams walk blindly into
investigations where the real power of
ritual and dark magic has been practiced
openly or concealed. Here's some of
those "not objectively real" beings you
might encounter when this is taken for
granted! |
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AKOMAN
In Yatukan sorcery Akoman,
or Ako-Manah, is the most powerful of
all Deava in service to the Adversary,
Angra-Mainyu (Ahriman). He is the demon
that inspires the evil sorcerous mind.
He has no material form but when evoked
manifests as a shadowy flame lit from
within with a baneful light, the very
black thought itself. Akoman is the
demon of cursing, attacking, and
destroying enemies through nightmares
and attacks upon the subconscious mind
of the target. A harmful, defensive
shadow when used in extreme
circumstances, Akoman also represents
deviation from the natural order. One
of the seven Arch Demons of Yatukan
sorcery, and syncretized with Belial in
the Western Magical Tradition, Akoman is
symbolized as an open hand fixed with a
penetrating eye representing the dark
depth of the internal mind. Essential
as a manifestation of darkness made
flesh, Akoman is NOT to be evoked
casually or without a good and
justifiable reason. |
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ALLOCES
Alloces is the 52nd
Spirit of Solomon, appearing as a Duke
in military garb riding upon a great
war-horse. His face can be frightening
to behold and his voice is like thunder,
but he will willingly instruct the
magician in the many scientific arts;
Alloces can also provide familiars to
help guide the magician along the
initiatory path. Alloces rules over 36
legions and, if properly evoked and
propitiated, may be used to cause harm
to the enemies of the magician
particularly by causing bouts of
paranoia to afflict these enemies,
according to the phases of the moon.
This last aspect connects Alloces in a
very direct manner with other powerful
demons governing the affliction of
lycanthropy. |
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AMON
The Devourer, the
Werewolf Demon, Amon is a significant
force whether invoked – as through
prayer or propitiation – or evoked into
a material state in which he becomes
Darkness Incarnate. Amon is said to
appear with the head and forearms of a
ravenous wolf vomiting flames and blood
with the lower half that of a coiling
dragon. Sometimes, when evoked, he will
appear with the head of a raven upon a
human form. A spirit of divination and
manifestation of Will, Amon can bring 40
legions of spirits for the sorcerer to
use in vengeance or attack. |
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AZAZEL
In Hebrew lore, Azazel id
the “Scape-Goat” of the Jewish people;
once a year they would take a goat, name
it Azazel, and upon it cast all their
sins of the previous year before
releasing it into the unforgiving desert
as a sacrifice. In reality a fire
demon, Azazel is a guardian Spirit of
the Watchtower of the South and is
considered one of the greatest Fire
Djinns of Islamic Sufism. Azazel
inspires, and is inspired by, the
expression of the sexual drive. |
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BARBATOS
Barbatos is a spirit of
the astral plane where he inspires those
on the path of initiation. He
communicates through animal-like
posturing and animal sounds such as
growls, whines, howls, etc. Barbatos
guides the initiate in the way of
shape-shifting. Once an angelic ruler,
he now commands thirty legions of the
fallen. |
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BELETH
A mighty and terrible
King governing 85 legions, Beleth
manifests on a deathly-white horse
accompanied by a fanfare of trumpets
announcing his arrival. He appears
covered in flames, but the flames do not
consume him, and the magician will find
it necessary to constrain Beleth to take
on a less frightening form. Once he
complies with this request, Beleth takes
on the aspect of a mature king of the
Order of Powers. Beleth is most often
called upon to assist in spells that
work for the satisfaction of the
magician’s lust and sexual desire. |
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CAIM
Caim is a bird-like demon
who, when summoned, will often take on
the form of a man armed as if for
battle, carrying a broadsword. In the
days after the evocation of Caim one
will notice an increase in the number of
birds nearby and these birds will always
generate an inordinate fear in children
who may encounter them. Caimis sought
through divination with ash and fire.
He teaches travel through the astral
plane, shape-shifting, and “dream
flying.” Caim also understands and can
teach the language of birds and some
other animals. Once an angel but now
bound to the etheric plane nearest the
earth sphere, Caim teaches great
knowledge of the earth and exerts
command over earthly elementals. In the
spirit realm, Caim commands thirty
legions of infernal spirits. |
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FORNEUS
Forneus is a Marquis
among the Spirits of Solomon who appears
as a sea monster or sea dragon. One of
the vanguard of Leviathan, Forneus
brings wisdom and the mastery of
languages, especially forgotten tongues
of old. Forneus can cause agreements
and reconciliation between enemies. He
was once of the order of the Thrones
Angelic and hence governs 29 legions of
like spirits. Forneus may be invoked in
a bestial form or as the serpent of
self-awareness. Forneus may act as a
spirit guide for the magician as he
plumbs the depths of his lowest
consciousness.
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FLAUROS
Flauros, sometimes Hauros
or Haures, is Solomon’s 64th
Spirit and when evoked appears as a
vicious, aggressive leopard which must
be immediately constrained by the Will
of the magician and commanded to take on
human form. This done, Flauros will
appear as a large, intimidating black
shadow with flaming red eyes. Flauros
is a spirit of divination given power to
see the future and explain matters of
the past. He will instruct the magician
in the lore of the Fallen and the
origins of Creation, and he will burn
and destroy the enemies of the magician
if this is desired. But be warned:
Flauros is a mighty and ancient spirit
and submits to the command of humankind
grudgingly. Under no circumstances must
the magician attempt to evoke this Being
without the protection of the circle and
a warded triangle of manifestation. If
given the chance, Flauros will uproot
the will of the sorcerer and take hold
of his mind, planting there all forms of
madness and manifesting all manner of
negativity in the sorcerer’s life.
Flauros commands – and will use – 36
legions of spirits. |
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GRAMORI
Gramori, also Gremory, is
the 56th Spirit of Solomon
and a ranking Duke. Gamori appears in
the form of a beautiful woman of Middle
Eastern aspect wearing a crown and rich
garments and riding upon a camel. A
divination spirit and very powerful,
Gamori can also be induced to copulate
with the magician in a dreaming state.
Gamori can tell of things past and
present and aid in the discovering of
hidden treasures (not always of the
material kind), but the future is
generally concealed to her. Gamori is
also useful in the conjuring of lust in
women. A powerful spirit, Gamori
governs 26 legions. |
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HALPHAS
Halphas is the 38th
Demon of Solomon who appears alternately
as a winged creature or as an aged man
with a beard of writhing, worm-like
tendrils. Halphas has the power to
build towers and fortifications around
the magician that summons him in order
to protect that magician from evil
intent or assault by other magi.
Halphas commands 26 legions of demons
from which he will send members to
occupy and fortify the astral towers
providing even further protection of the
commanding magus. Halphas strengthens
the mind of the magician making it just
as impenetrable as the astral towers.
Halphas should not be evoked casually or
disrespectfully; in this event he is a
formidable agent of destruction and will
pull his towers down upon the magician,
burying him eternally in the Abyss. |
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LERAJAE
A Marquis among the
Solomonic Spirits, Lerajae governs 30
legions of spirits and is a familiar of
the workers and users of arms, weapons,
and those who practice marksmanship.
Very often Lerajae appears as a
green-clad archer or woodsman, but
reportedly displays a preference for the
military uniform of the American Civil
War era (nondescript in color, so no
particular allegiance can be surmised).
Lerajae is useful in obtaining goals and
desires such as a job, material things,
and an educational or travel
opportunity. Think of his as a general
directing the course of a battle or, in
his woodsman’s guise, as an expert
archer helping to “hit the mark.”
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MA'HAZAEL
The name “Ma’hazael”
comes from the root “MhZal” which means
“to devour or consume.” Mahazael is a
guardian Spirit of the Watchtower of the
North and is associated with the earth,
death, and Cain the Son of the Earth,
and sometimes serves the Grand Demon
Amaimon. Mahazael is drawn to all
workings with the Northern Watchtower
and commands many legions of earth
elementals. |
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NASU
In Persian-Yatukan
sorcery Nasu, sometimes Druj Nas, is the
spirit of the corpse and dead matter, of
catatonic unconsciousness and
zombification. Often compared to
Beelzebub in his aspect of Lord of the
Flies, Nasu rules contamination,
decomposition, and defilement. He is
the Yatukan demon of necromancy and
conversation with the dead and
facilitates divination with the aid of
the dead. Nasu sometimes appears in
female form with an insect-like head and
a body composed of rotting flesh; in
this aspect she compares to Lilith-Az or
Hecate, Queen of Ghouls. Part of her
invocation requires the mixture of earth
matter such as graveyard dirt, compost
or loam, with naturally discarded (i.e.,
not deliberately obtained) discarded
material from the human body such as
hair, spittle, tears, urine, or feces.
This powerful Persian demon should be
greatly feared.
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SAVAR
In Persian-Yatukan
sorcery Savar is the powerful leader of
all the Daevas. Savar can be compared
to the demon lord Belial of the Western
Magical Tradition. A Lord of Chaos,
Savar is central in the conjuring of
storms on the astral and material
planes, forcing change to manifest in
material reality. Savar is most useful
if one is under attack by a magical
opponent or other demonic entity.
Extreme caution must be used in the
conjuring of Savar as his manifestation
in physical reality causes extreme chaos
and discord to occur. Savar moves
constantly through the shadowland of the
etheric realm and this keeps him very
close to the material sphere, thus Savar
usually responds quickly to magical
evocations and is ever-ready to assist
the magician’s work.
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SEJ
In the Magian tradition,
Sej is a malicious demon evoked
specifically for the annihilation of the
enemies of the sorcerer. It is said
that Sej “forces the hand willingly” and
causes the targeted enemy to design and
conceive their own demise through the
influence of their own thoughts and
fears, rather than directly causing it.
Manipulation at the hands of this demon
can continue for years, if it is the
intent of the magician.
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SATAN
From the root ShTN,
meaning “Adversary,” this “Goat With One
Thousand Names” has become, perhaps
unfairly, forever linked with the
personification of evil in the dogma of
Christianity. Originally among the
highest-ranking of the angels, seated in
the presence of the throne of the I Am,
Satan, also called Ha-Satan by the Jews,
was assigned the unpleasant taste to
prosecute mankind before the Hebrew
God. In fulfillment of his taste, Satan
became reviled as the Opposer, the
Accuser, the Tempter – truly “anti” God,
and ultimately “anti” Christ. Satan
rules from the South, the Kingdom of
Fire and the Noon-Day Sun. Legions upon
legions of angels who followed him into
discord remain at his command. |
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SET
More a god than a demon,
Set cannot be given justice in a brief
overview. However, some facts about him
may help in understanding or inspire
further study in the initiate. Set is
the Egyptian ruler of Chaos and Storms;
he is known by many names such as
Seth-an and Set-heh, among others.
Originally a positive force, later in
Egyptian lore Set became the embodiment
of the Opposer in a role that can be
compared to that assigned the Christian
Devil. Lord of the Northern Sky, ruler
of storms, cold weather, and darkness,
it was natural to associate Set with
death and the mysteries of the unknown,
both shadow and fire. In juxtaposition
to his power over cold and darkness, Set
also held dominion over the scorching
desert where he could devour or save
mankind according to his whim. Set was
associated with all forms of unrest and
discord and was ultimately cast as the
adversary after he murdered the god
Osiris. Because of this, Set is in
everlasting opposition to Isis, the
consort of Osiris, and all those who
worship her. Set is described as a
serpent-like demon, reminiscent of Apep,
the snake of the great Abyss. He is
accorded power similar to that
associated with the Cthonic Titans of
Greece and is the patron spirit of
sorcery and magic. Set is highly
significant to the balance of Chaos and
Order in the Universe, and rules all the
shadowy places of the cosmos with
legions at his command. |
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VASSAGO
Vassago is the angelic
ruler of all forms of divination
including through scrying, crystal
balls, pendulums, and runes, but is the
particular spirit that rules the Tarot
deck. A powerful Prince, Vassago may
produce initiatory impulses through use
of the tarot that may open hidden paths
to those willing to following his
promptings. Vassago can be evoked
through the use of the scrying mirror
where he will appear as a dark-robed,
wind-blown spirit, similar to the
pilgrim-hermit of the Tarot deck, at
once angelic but burning with the black
flame of the demonic. He communicates
with the magician through imagery and it
is essential that the magician “learn to
see” in order to understand Vassago’s
revelations, but unlike other demons,
Vassago cannot tell a lie, he is bound
to reveal only the truth. Nevertheless,
this does not suggest that the magician
should trust Vassago and all precautions
such as the properly formed circle and
triangle of manifestation, and the
proper ritual invocations, should be
followed absolutely to the letter for
the full protection of the magician. |
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VEPAR
Vepar is the Forty-second
Spirit of Solomon and as such is a Great
Duke governing 24 legions of infernal
spirits. Vepar appears in the form of a
female mermaid; he governs waters where
he can cause storms and has a particular
affinity for battleships, which he
vigorously protects at sea. In an
esoteric sense, Vepar is connected to
Leviathan, the great ruler of the Abyss,
and because of this connection Vepar
must be met on path of Leviathanic
initiation. Through his connection with
water, Vepar rules over the subconscious
and often appears in dreams as a grey
mermaid with opaque blue or black eyes,
guiding the initiate. Vepar can also
cause death upon command of the
practitioner, usually with festering
sores and open wounds. |
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ZAIRICH
In the Persian tradition,
Zairich is a demon that teaches the use
of herbs, of cunning and poisoning, and
of devouring the astral body of one’s
enemies through dreams and the inherent
instability of the target under attack.
Invoke Zairich against an enemy and they
will slowly perish by their own bad
choices and weaknesses. Zairich is a
vampyric spirit who hungers for the life
force of those who drink from the
“earthly wells” which he is sworn to
poison. A destroyer with no remorse,
take care in calling up this cunning
spirit.
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Seal of Forneus |
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Seal of Amon |
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